#include "BirdNode.h"

Bird * Bird::create()
{
  auto ptr = new(std::nothrow)Bird();
  if (ptr&&ptr->init()) {
	ptr->autorelease();
	return ptr;
  }

  return nullptr;
}

bool Bird::init()
{
  if(!Sprite::init()) return false;


  return true;
}

void Bird::onEnter()
{
  Sprite::onEnter();
}
